04 — The big idea
From Conversation to Character
The characters for Head, Not Tail! began with a conversation I overheard between Travis and his son, Brayden. Travis was encouraging him to be a leader, to trust his own judgment, and to understand that doing the right thing may not always be the popular choice.
That simple father-son exchange became the heart of the story and shaped how I approached the character design. Brayden needed to feel curious, expressive, relatable and still growing into his confidence, while Dad became the steady voice helping guide him toward understanding what leadership can look like.
The illustrations were developed to make that lesson feel approachable rather than instructional, turning a real conversation about courage, individuality and decision-making into characters young readers could recognize themselves in.
CHARACTER DESIGN · ai illustration
DAD

Dad was designed as the steady presence of the story. His rounded silhouette, warm expressions, relaxed posture, and approachable wardrobe reinforce a character who feels protective, patient, and easy to trust. His expressions and poses were developed to support his role as both parent and storyteller.
brayden

Brayden’s design centers on curiosity, imagination, and childhood wonder. His softer proportions, expressive eyes, and playful body language help communicate a child who is constantly observing, thinking, and discovering. The pajama design and rocket imagery add another layer of imagination to his personality.
micah

Micah was created with a slightly more independent and energetic personality. His hoodie, backpack, sneakers, and confident poses give him an everyday, adventurous quality, while his facial expressions allow him to shift naturally between excitement, curiosity, surprise, and thoughtfulness.
main characters

Together, the three characters were designed to feel like they belong to the same family and story while still having their own recognizable personalities, silhouettes, and ways of moving.


